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I'm trying to add fog into a scene, but for some reason, it messes up my
media objects. For example, I have a cylinder with media to simulate
fire...without fog it looks great, but when I add in fog, the cylinder
becomes visible like I gave it a filter pigment. does anyone know how to
get rid of this?
thanks
-Josh
here is the fog code:
//1 unit = 1 meter
fog {
fog_type 2 distance 80 color rgbf < 0.6, 0.4, 0.6, 0.4 >
turbulence 0.6 turb_depth 10
omega .75 lambda 2.5 octaves 3
fog_offset 0.8 fog_alt 1.3
}
//here is the fire
#declare fire =
cylinder {
<0, 0.01, 0 >, < 0, 2, 0 >, 1
pigment { color rgbf 1 }
interior {
media {
emission 1.2
intervals 20
samples 1, 10
confidence 0.9999
variance 1/1000
density {
cylindrical
poly_wave pi
turbulence 1.1
color_map {
[0.0 color rgbt < 0, 0, 0, -1 > ]
[0.3 color rgbf <1, .45, 0, -.9 >]
[0.8 color rgbf <1, 1, 0, .8 >]
[1.0 color rgbt < 0, 0, 0, -1 > ]
}
scale < 1.4, .8, .8 >
rotate 90*z rotate 85*y
}
}
}
hollow
}
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